![]() Unfortunately, the game comes with no manual, so I don't even know how or how often you can switch off. If I am here for Shay, do I play Shay's story first, or last, or in a set order? It's kinda hard to figure it out without spoilers, and though I intend to beat the whole game, I want it to end great, not start great, go through a part that isn't quite up my alley, only to possibly see the part I like get little or no mention in the end. The other character's story synopsis does not quite appeal to me, but I know that both parts are somehow connected. As you play the game's first act (the half released in 2014), a rule emerges: Vella's puzzles are solved within Vella's environment, and. (Act 2) The Plague Dam Broken Age Walkthrough The Plague Dam In the final part of Broken Age we need to cause a meltdown between the two ships which have collided. ![]() Honestly, the reason I bought this is because of Shay. Broken Age has two protagonists, Vella and Shay. I just purchased it for stylus play on iOS, and have started Shay's adventure. ![]() This is one of the few games in which I don't want to be spoiled at all, but I don't want to derail the OT either.Īs some of you may know, the full game has finally come out. Disclosure: The author of this review contributed to the game's Kickstarter.I looked for the OT, but didn't see anything in the OP, and in the main of the thread there were a lot of spoiler blocks. But those puzzles, man - too many of them are annoying obstacles to the story, rather than fun to solve. Though, it kind of flatlines (if not completely falls apart) in Act 2.Īnd it's utterly gorgeous, with painterly backgrounds and wacky, animated characters. Village traditions dictate that Vella has to sacrifice herself to a giant monster to save. It's charming and funny, and has a sharp storyline about growing up, and defying paternal expectations. Shay is on a mission to save his dying planet, but he’s stuck doing the same mundane tasks over and over. I stumbled around Vella's story for hours trying to solve a puzzle, eventually gave up and looked at a walkthrough, and found that the solution was in Shay's story. Putting aside the fact that this makes no god damn sense (Shay and Vella are separated, so can't relay information), you are never told that you should do this. You'll need information from one story to solve puzzles in the other. ![]() Like before, you can switch between Vella and Shay at any time if you're getting frustrated with one side of the story.īut, and this is where things turn from frustrating to "oh screw this game", while you could play through all of Vella's story and then all of Shay's story in Act 1, you can't do that in Act 2. It's a good opportunity for jokes and fresh perspectives, but it's still disappointing. Almost all the characters and locations from the first half are reused in this conclusion, only with Vella now in the spaceship and Shay in the cloud colony. If that's the case, Act 2 will feel like déjà vu. Especially the puzzles that rely on knowledge of events in the first half - if you're playing on iOS, it could be a full year since you finished Act 1. While many of the puzzles are fairly well designed, obtuseness like this slips in far too often. Sorry logic, this is a '90s style point and click. The solution is to give it your space helmet. Unfortunately, the solution has nothing to do with the other boots on the screen, or the slippers in your inventory. You need to attract the attention of a grabby robot hand and when you look at it, Vella notes the hand's really interested in trying to snatch a pair of nearby space boots. So here's a typical puzzle from Broken Age. But they require careful design with subtle hints, consistent logic, and good feedback to let the player know if they're on the wrong track. In this second half, Broken Age is filled with obtuse puzzles that stretch far beyond the realm of logic and reason, with brain-melting solutions that will challenge even the most veteran pointers and clickers.ĭifficult puzzles are good, of course, because they're more satisfying to solve. If Double Fine used that as feedback (it's not impossible!), then we apologise. ![]() In our review of Broken Age's first act, we hoped that the conclusion would include "some tougher puzzles". If you haven't played any of it, we recommend checking out our Act 1 review to avoid any spoilers Note: Broken Age was originally released as two games, a year apart. ![]()
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